Manual:Game Mechanics/Homeworld

The Game Master assigns a homeworld to a writer at the start of the game. This is the world where you start role-playing.

The homeworld starts with;

20 resources that are gained each turn. It is sobjested that beginers start by chusing 10 ore and 10 gas, however the player may devide it any what that he wishes, provided that the game master gives it the ok. once picked that is how much you gain each turn.

5 fertility (may be modified by racial traits);

Basic colonization modual results; (1 construction; 2 energy; planetary sensors, level 0.)

And structures determaned by game master, though the game master may chose to simply say 'X'resorces in structures/ships that you would be able to build.