Manual:Game Mechanics/Structures

Structures require industry to create. Each structure has a cost that reflects how much of the local resources are required to construct it. Their building time is based on the world's construction rate. Construction 1 means your planet builds things at a speed of 1 per turn, meaning it takes 1 turn to build something that costs 1 resource point. You can build things that cost more then the local resources by either having logistics or simply taking extra turns to build it. If doing the latter, the world continues constructing the building structure at it's construction rate each turn until it is completed. Structures are started at the beginning of your turn and finish (or at least have your resources applied against) at the end of your turn. You may build multiple structures on a world, but you must divide the construction and resources between them. Your worlds all begin with 1 construction and 2 energy.

You upgrade structures to improve your world rather than building multiples of the same structure. Doing so is effectively treated as though you built an entirely new version of the structure. It increases the infrastructure, energy requirement, etc the structure already has. The cost of upgrading a building is equal to the building's base cost (so basically like building a new one). Upgrading takes the same amount of time as building a structure of the same cost. Example: You wish to upgrade your light manufacturing to it's next rank. It has a base cost of 1 Ore, so you spend 1 Ore to upgrade it, taking the time required for your world to construct a 1 value building. After which, the light manufacturing there becomes level 2 and grants a total +4 construction bonus.


 * Keep in mind that racial mods to structure costs are applied AFTER all other modifiers.