Manual:Game Mechanics/Industry

Industrial Developments
Each time you gain a level in Industrial Development, you can choose one Industrial Technology at the same or lower level.

Light Manufacturing
Cost: 1 Ore Infrastructure: 1 Energy: 1 Construction: +2 Production: +0

Natural Power Plant
Cost: 1 Gas and 1 Ore Infrastructure: 1 Special: +5 energy

Local Mining
Cost: 1 Ore and 1 Gas Infrastructure: 2 Energy: 1 Special: Increases world's ore value by 2. Can only be created on a world with at least 1 base ore and cannot be upgraded.

Construction Yards
Cost: 2 Ore and 2 Gas Infrastructure: 1 Energy: 1 Construction: +6 Production: +0

Dense Residential Districts
Cost: 2 Ore and 2 Gas Energy: 2 Special: +4 Infrastructure Cap Special Requirements: Rank 1 Economics

Light Shipyards
Cost: 2 Ore and 2 Gas Infrastructure: 1 Energy: 1 Construction: +0 Production: +6 Special: Allows production of up to size 2 ships.

Advanced Power Plant
Cost: 2 Ore and 2 Gas Infrastructure: 2 Special: +12 energy Factory Cost: 2 Ore and 2 Gas Infrastructure: 2 Energy: 1 Construction: +3 Production: +3

Heavy Shipyards
Cost: 4 ore and 4 Gas Infrastructure: 1 Energy: 2 Construction: +0 Production: +12 Special: Allows construction of up to size 4 ships.

Automated Assembly
Cost: 4 Ore and 4 Gas Infrastructure: 1 Energy: 4 Construction: +5 Production: +5

Industrial Districts
Cost: 3 Ore and 3 Gas Infrastructure: +6 to infrastructure cap Energy: 2 Construction: +2 Production: +2

Orbital Shipyards
Cost: 6 Ore and 6 Gas Infrastructure: 2 Energy: 3 Construction: +0 Production: +18 Special: Allows construction of up to size 6 ships.

Advanced Power Grid
Cost: 4 Ore and 4 Gas Infrastructure: 2 Energy: +17

Advanced Construction
Cost: 1 Ore and 1 Gas Infrastructure: 0 Energy: 0 Special: You can 'spend' 1 infrastructure on a world or station to increase its Construction value by 2 per level of Advanced Construction there for the turn. You can do this once per turn per world or station.

Orbital Platforms
Cost: 4 Ore and 4 Gas Infrastructure: 1 Energy: 0 Special: Allows construction of orbital defenses (+2 to normal size limit and +2 to weapon range), also provides +4 production for the use of repairs to ships and provides +4 construction value for orbital defense construction and repair. Each rank beyond the first instead provides a +8 bonus to the production and construction values. Special Requirement: Alternative Energy 2 and Engine 2.

Space Docks
Effect: You can now build up to size 8 craft. Engines, warp, and stealth have tripled costs on ships size 7 or larger. Special Requirements: Minimum level 1 Orbital Shipyards, Minimum level 1 Orbital Platforms.

Multi-Level Structuring
Cost: 5 Ore and 5 Gas Infrastructure: 0 Energy: 0 Special: Removes the 'Small' quality from a moon. Each rank beyond the first increases the infrastructure cap of the world by 6 (if this is built on a world without the small quality, it simply provides +6 infrastructure cap at level 1). This increases the maximum infrastructure cap of your stations by 3/rank (allowing a station to exceed its normal maximum of 15 infrastructure).

Manufacturing Grid
Cost: 7 Ore and 7 Gas Infrastructure: 7 Energy: 7 Construction: +15 Production: +15