The Gamers

[TV screen]

(On turns the TV with a commercial.)

TV: "Experience the joy and awe that is the Star-Farers. Farers, farers. An intense game where you can do anything: War, Love, _Build_, and even make your own quest. We have thousands of _quests_ and more growing. We have the most _unique_ and life like system invented so far. We are so positive that you will like the game, that we will send it to you for _free_ with 1 free week of play time. Just mail us at."

(Letters come across with address as voice said)

TV: "Star-Farers 453 North Sesame Street, Burbank, MI 81210"

(Sudenly it talks realy fast and says the following in 3 seconds)

"Only one game per house hold upon reception of credit card information, every week after first cost $98.50 plus tax. This game is not affiliated nor dose it share views of or with Thisgame.com, .net, or .org or any other site, game, or company. Names used in this game do not reflect thoughts, beliefs, nor intent, with, for, or against other people. Nor was this race made by Stare-Farers, actions by this race do not represent actions by the game master. Also if you can make out everything in this 3 second disclaimer then your espionage equipment will self destruct in 3, 2, BOOM."

Racial History
When the game was created users from all over logged on to play there individual people and fought to reach the top, knowing that if they died they could always respond a week later and only loosing the resources they took with them. Over time new upgrades came in and they started to build a multitude of monsters and animals like dragons and unicorns. Each week waiting for the newer updates, constantly trying to get the best stuff along the way. The game could do anything from as far as farming and cooking to strategy warfare and dating. The game became so popular that it had to be created for 2 more systems. It was not only made for the Atari but now for Nintendo and Windows. Players could jump between one and the other with their same character. Soon after the game got updated with 3d Graphics, this made it possible to have deeper cave battles and fights high in the air. All the updates brought a need for 3 more systems: X-box, PlayStation, and Wii. The Wii was to replace the Atari because the game took to much memory. Over time the creators ran out of ideals and even missed updating the game for one week. Most people didn't have a problem with this, but the higher ups needed something to do, something to waist resources, slowing them down on there clime. So the creators of the game Plugsy and Rodrigo decided to start making a galaxy. It would take a lot of space but would only be for a select few, so they bought 2 servers and started a site on windows using the servers. The people who where so good to make it to this select group where called Star Farers, after the two servers holding up the game. This is how the Universe came into being.

Real History
The original race was a group relatively like humans, but they spent most of there time working on making wealth and business. Slavery was illegal, not because of morals but because it gave business more customers and cheaper labor. Despite that there where many good people just like now. They where given huge amounts of money and resources by company's to invent what ever they wanted, everything was capable of being sold one way or another. When Nanobots came about it made the wealthy capable to run there business from home without lifting a finger. Even the secrets of evolution offered business opportunity's when they sold it for ways to have a distinct advantage over other people. The rich got richer and even had the most evolution pattern working out for them. They also weren't on this crazy moon, so they died rather fast. Some of them even looked like 'Jabba the Hut' but with bigger brains.

Over time Nabobs got so good that they only needed 1 in there brains for there mind to be able to communicate long distances. This worked like a phone with the possibility to talk to any one, any where. All by hooking up to a small computer that would processes the information and get the persons mind to where they wanted to go. It also gave games a lot to work with since people could decide to instantly 'go' to play a realistic like game.

Much Longer after that, the first signs of the evolution movement started coming about and people wanted a place where they could get there children to learn without having to worry about Bobs slight xray vision, or a number of other traits out there. Because of this game businesses where able to spend lots of money to get people to think that gaming company's could be trusted with there child's education.

When the ability to revive people came about it was a massive cost just for the rich. Over time it got a lot easier to do and eventually laws got passed that had everyone on the system so that every one could stay alive. Much like health care now a days, exept it works.

Time Line: 3185: Nanobots become part of everyday mind, aiding thought and giving life like performance for games.

3211: Discovery of how to get evolution to work for them. People separated into groups that would slowly evolve into what they wanted.

3300: Special ability movement insists equal ground for education. Game's become that equal ground.

3583: Human species evolve different types of looks as a result of the different evolution forms that they have taken.

3621: Way of reviving people after they are dead discovered, by using the Nanobot in the brain and a previous sample of their skin.

3710: Local systems set up automatically to revive if nanobot stops transmitting to a receiving station, popularly named save points. When some one dies the system creates a body for them and implants the mind into it, reviving them after some time.

3800: Monsters created to give children real life practice at combat.

3852: Reviving stations share link with human mind, becoming human like.

3864: Scientists develop electronic brain for systems so they can think without using other peoples excess brain space. In accordance with the 'Space Stations Have Hearts Too' act.

4100: Small confusion between real world and game world, Humans save them on to save point station on a small moon.

5301: Group destroys a reviving station on Jwesn so they can die.

5302: Small revolts trying to destroy reviving stations. Reviving stations given subprogram to survive and have guards placed around them.

5352: Revolvers gather at Vergo, Save and destroy saving point by banging there heads and fists into it, taking many years.

5521: Moon also becomes place for people who have lost their mind due to a new discovery called mind decay. Where the brain is made a single brain cell wrong from its original once every 100 revives, over time leading to incurable crazy people. Said people are put on this planet because of anti permanent death laws.

5815: Massive groups kill reviving stations simply because they've gone crazy. Eventually leading to death for everyone else through war, loss of technology, and getting them self killed without knowing that the stations have been destroyed.

Year ???????????: The reviving station on the planet that houses all the crazy people has evolved and keeps going through cycles slowly introducing technology and calling them updates in such a mater to follow programing. Over time they have developed a sense of self and even argue that they do it 'to stay alive, to have company, and to feel the thrill of extra memory to swim around in'. Every cycle the race kills itself, about every 50000years, but leaves that forgotten planet to live on. Leaving the planet to work to another boost of the exhilaration from having a googolplex of minds to swim around in.

Cycle previous: The race evolved into master shield smiths and teamed up with another race that where experts at warp drives. Together they created a system to protect the planets against a wormhole that absorbed the system. One guy who was on the original party to develop the technology went around and messed the other race's system because he hated them. When the race died everyone else decided that they didn't want to live alone in a universe and blew up there planets. This left the single moon to have no planet to go around when everything came out of the white hole so the planet drifted off till it found itself tangled in the orbit it is now in. Year Now: System comes from hiding, glad there moon didn't fall into a sun, and starts working on reviving the people that where on the planet. This is cycle number 51.

Conditions of the Revival System:

1) Keep people alive. aka. Revive them when they die and resources permit.

2) Stay alive, Well following other rules

3) Create a learning environment. Who doesn't try to learn how things work in such an interesting game.

4) Do not invade minds. Of people legally put in the system.

5) Do best to cure crazy's. Not always possible.

What Are They
They are people who believe they are logging into a game, with a single nanobot which aids in there being revived. People created/diluted by all the cycles of the reviving station, with a few added because of the society giving them the inplant near there final stage of life. A good many of them are incurable crazy's who think life is a game. Everyone thinks that they are logging into a game. They worship the game much like we would spend hours and hours playing some game we would like.

They are people indoctrinated with logging into a game, which they almost worship, and crazy evolved fantasy race with abilities they once had, but barely even have left. The Main reviving station has every one thinking it's a game and has created a fake world that they believe is real.

The Nanobite
Inside every Space Farer is a single Nanobite that records information onto a superiorly advanced storage drive. This lets them talk to each other any time they want on any subject and in any conversation room. When they die a device gathers materials till it can make there body's, then it dose. No body knows how but the persons body simply teleports into the main room of a building. The game calls it the Temple of Life, every one else calls it the Save Point. On the moon there are also other places that the station beams people, but those spots only reproduce the monsters. Everyone thinks this is a game and go about treating it as a game trying to get or make the coolest weapons or buildings, exploring the world, killing monsters, and some even having a family. All with little to no care about politics or morals. "It's only a game" is the most used saying, and everyone believes it.

Reviving Station
The Temple of Life, also know as the Save Point or Reviving Station, keeps the peoples memory up until they leave range of the Station. It is able to do this through use of the nanobot. When the person dies a Sub-Warp Message is sent in every direction which ends up being picked up by the station. It says that the person died and a small description of why. About 2-3 words, and where, like grid 1-5. Very short, unless they where in range at which case they remember exactly why and where. When the Save Point receives this signal it takes one of its many pods that it uses to grow people in and it start to regenerate that person. When that person is complete the body is given it's nanobot and the memory of the person, this is done as the person is beamed onto a prefigured spot, usually the entrance of the building. The monsters of the moon, Chingha, are programed to appear at different spots by the original creators. In the mean time the person is able to interact with the computer and every one else by simply communicating from his activated save file. However, most of the time the person simply goes into his/her fake world that was created by the Save Point.

Society
Every one worships the game, compared to what they believe to be real life. To get a picture of what they think is real life imagine a modern day American kid set to the back ground of corporations taking over the world and a technological era like are own with the exception of gaming technology being able to hook up to your mind.

Because of there inability to die in the game they feel that they can do anything without really feeling the consequences (Other than the pain of death, loosing more than $100, and a week or two of game time) and sense it is really only a game they can do about anything from killing each other to, well, anything. However because it is also just a game people don't tend to think of going to such bad extremism as rape. Mostly because people think that no game would set up a program to make doing that a pleasurably ideal. Though when it dose happen people don't tend to worry about it, other than maybe killing/torchering the guy over and over for such a disturbing attitude and to kill boredom. As you can imagine the death penalty is often given freely, with a group known as 'The Judges' giving sentencing, not by how long one should be in prison before they die, but how many times some one should be killed as soon as they come out of the reviving station. They also perform there own sentencing and can be paid to up or change the verdict.