Manual:Game Mechanics/Space Stations

To create a space station you must merely bring a Station Module (see module section) to the point in space that you wish to place it.

Stations are a cross between worldss and ships. They begin with 4 base energy, 1 construction value, 6 infrastructure and a starting infrastructure cap of 10 (and a max cap of 15). At the start of the turn, you treat it like a world, building certain structures on it and/or building defenses. Stations are limited to building industry structures. Stations are considered as worlds for the use of Economics and Logistics. Once a station has a shipyard it may build more modules for itself and upgrade/refit its own systems. It is treated as a size 4 ship in terms of what it can equip.

Stations receive the bonus hull value for being a size 4 craft.

You may add another station module to an existing station, though expanding a station in this way treats the station as two stations against your control limit (3 for 3, etc). Adding another station module increases the station's maximum infrastructure cap by another 15 and its overall size by another 4 (increasing hull, boarding strength and available space for additional modules).

Stations are repaired like ships, but may repair themselves so long as they have either a repair module (with sufficient resources) or a shipyard.

Station Control Limit = 2 + Level of Ship Tech + Level of Industry + Level of Logistics.